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Dragon Age: The Veilguard’s First Xbox Update Out Now, Here Are The Full Patch Notes

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Home ENTERTAINMENT AFRICAN AMERICAN (E)

Dragon Age: The Veilguard’s First Xbox Update Out Now, Here Are The Full Patch Notes

by huewire
November 10, 2024
in AFRICAN AMERICAN (E), ASIAN (E), ENTERTAINMENT, HISPANIC (E), INDIAN (E), MIDDLE EASTERN (E), NATIVE AMERICAN (E)
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Dragon Age: The Veilguard’s First Xbox Update Out Now, Here Are The Full Patch Notes
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Featuring a Mass Effect crossover!

  • Kezelpaso
  • by Ben Kerry Fri, 1:15pm
Dragon Age: The Veilguard's First Xbox Update Out Now, Here Are The Full Patch Notes

Dragon Age: The Veilguard has been out for just over a week at this point, and BioWare has now delivered its first update for the Xbox Series X|S RPG.

The only bit of new content tucked into this update is a bonus armour set – although it’s certainly one for you Mass Effect fans out there! Yep, to celebrate N7 Day this week, the team paid homage to its sci-fi series by adding some themed armour to the title.

Here’s some more info on that new content, along with all the other tweaks and bug fixes made in Dragon Age: The Veilguard Patch 1:

Dragon Age: The Veilguard Patch 1 Xbox

N7 Day Content:

  • Rook can find a new N7 day appearance in the Lighthouse. This is a cosmetic only armor.

Bug Fixes:

  • Fixed an issue where DLSS options could end up “grayed-out” on a 40-series Nvidia GPU. (PC Only)
  • Eliminated the cause of a small number of crashes. (PC Only)
  • Updated XeSS version to 1.3.1. (PC Only)
  • Fixed an issue where some customizations were not applied to the Inquisitor correctly in one of the ending scenes.
  • Fixed a bug that caused Companion Skill Points to reset.
  • Adjusted Companion Approval notifications so they remain on-screen longer as scenes end.
  • Harding now has arrows in her quiver and is ready for battle.
  • Global banter should no longer start too early.
  • Harding and Taash banter no longer repeats indefinitely.
  • Fixed potential issues that could occur if a player fast traveled during a quest.
  • Changing your party members on the way to certain quests no longer breaks the camera for in-world missions.
  • Updated a number of assets to improve visual performance over long distances.
  • Fixed several distance “pop-ins” on level art assets.
  • Added collision to several assets that were missing it.
  • Fixed a minor texture issue with codex art.
  • Added haptics to a number of interactions and events.
  • Fixed lip sync in some ambient scenes.
  • Adjusted audio balance on several assets.
  • Changing equipment no longer disables helmet voice processing.
  • Fixed several objective markers that were spawning improperly.
  • Cleaned up certain interactions between Skills that caused them to not behave as described.
  • Apparitions generated by Iron Veil will now attack Razikale.
  • Entropic Spheres now behave properly on vertical surfaces.
  • Fixed a bug where Taunt would sometimes be cleared early, which caused enemies to ignore it.
  • Fixed a rare issue where Rogues would not hold their bow while aiming down sights.
  • Made the detailed-stats screen more readable.
  • Balance changes made to certain fights to match design intent.
  • Balance adjustments made to several player skills.
  • Fixed leashing exploits on major encounters.
  • The Rage Demon’s Ring of Fire should now be appropriately dodgeable in all situations.
  • Slowed down the speedy raven in Hossberg.
  • Adjusted creepy corpse movement while they moved on/off-camera.
  • The Dalish elf in the Unwanted Guests quest is now an actual elf.
  • Fixed a rare blocking issue in the Sea of Blood quest.
  • Halla should no longer float during the In Entropy’s Grasp quest.
  • Fixed a blocking issue in the Pinnacle of Its Kind quest.
  • Adjusted timing on epilogue text cards.
  • NPC necks no longer grow unexpectedly.
  • Corrected instances where NPCs would not properly look at each other or at Rook.
  • Long hair should now properly mesh with certain armor.
  • Fixed several issues with makeup in character creation.
  • Venatori crystal VFX should now disappear properly.
  • Added scroll wheel support to the sell screen.
  • Opening the journal while on the map no longer causes it to continue scrolling.
  • The Faction Achievements will now be gained properly upon reaching max Faction Strength instead of the Faction Cap.

Anything in here that’s particularly useful? Let us know if you’re still playing the game down below.

Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.

Ben Kerry

Ben is a News Writer at Pure Xbox, and is a fan of action, racing and straight-up shootin’ in any Xbox game he can get his hands on. When he’s not clutching an Xbox controller like his life depends on it, Ben spends his time listening to music that’s far too old for him, watching football on the telly and probably eating somewhere.

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